ForumsDialogue is Action
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Semester 2 Gameplay
@bunkymoo I have also been struggling with incentives to attack and reasons to be super involved in game play. I am hesitant to attack in fear of losing and possibly dying and missing out. I would rather instead not attack and go along with the game to see where it goes. However, I think creating some sort of reward for game play and taking risk would get more people, including myself, involved and more interested. I would definitely be more willing to attack if many people were interested too.
What makes you think inactivity itself is not a choice of consequence?
Clearly, at least, there are NPCs enacting their own agendas. . .
@aplitstudent123, I agree we get 10 points for an attack or defense of an author. But I feel like I only would attack if it was a little more. But I think I'm going to try and become a more active member of the game just because that's how it's supposed to be played. I too have been struggling with motivation to attack/defend and I'm hoping I will get more motivated soon because I think it would be fun if everyone started attacking and defending frequently.
I enjoy that Chisnell involves some sort of gameplay in his class, its definitely a fun idea but I'm stuck. Sometimes I log onto here just to see what's up and I notice I took damage or my author is dead or something of the sort, and other times it shows I protected them. How do you know if you're being attacked, if there's a way to know at all? Also, are shields and other items automatic or do I somehow need to activate them? It's really sad that I'm asking all this now, I know I'm sorry, but if I'm being honest I didn't pay much attention to the game until about a week ago, only because I didn't think it'd interest me, and now I'm bummed I didn't start sooner.
@klynnph I am also interested in the answer aout different tools such as tools or pets or anything of that nature. Is that something we must ask to use? Or are we asked if we would like to if we were in a position to attack or if we had been attacked? I have quite a few different tools and such that I have collected along the way and I haven't gotten to use anything but that could be something I am just missing out on doing.
I find it interesting that if we were to create a new triad, we have to pick within our faction. Trying to slowly separate the sides within the class, maybe leading to some competition down the line. I just noticed that the other day and I thought it is interesting. Also, @klynnph, I believe that you need to activate the shields in order for them to work. I believe you do this by messaging Chisnell, but I am not sure.
@snowyyeti Ooooh, I love this. The highest achievers in a battling duel? Sounds intriguing and entertaining. I love the ominous aspect of this gameplay, as you never really know where anyone stands. Each person is constantly changing their opinion, and its really interesting to see how the game progresses as we learn about new literary strategies that cause our fellow classmates to change their opinions.
@bunkymoo I think by separating the class into sides it's defiantly going to show more of both sides and reveal some people's allegiance. I'm not sure guardians will even reveal their roles in fear of being called out for being a liar, we are moving into a more intense and touchy part of the game in semester 2.
@delphine A duel is definitely something that could mix up the gameplay! I think that recently its been pretty stagnant, and adding something like that could add excitement and more tension to the game.
@octavia - I agree! I find it interesting that we haven't really attacked one another yet. I remember freshman year people would attack each other a lot. Is there a difference this year because this class is so complicated and unknown and we don't want to "mess up" by attacking one another?
@octavia Sure but the real question is how many people will be truly incentivized to play? From what it looks like, not many people participate in the gameplay and all-though duels have been mentioned, I've barely seen any come to fruition.
@mangoman I feel like with so many sides throwing up throughout the game there may be a possibility of there being more sides within this semester. There could be a side whose main goal is to wipe out every single player within the game, or there could even now be a hidden side that none of us know about at all except for a few students.
@a2m0n2 I mean, once you get into that territory, it's possible that hidden things have existed since the very beginning. I really appreciate all the unlockable things throughout. Who's to say doing good on one assignment back in the Flatland chapter doesn't unlock a whole alternate campaign? I'm eager to learn if there's a bunch of cool hidden things later on, if I'm allowed to know that is. Just the idea of something hidden gets me a little excited to get more involved, actually.
@aaparrot like everyone is saying, once more abilities or "hidden features" that could be released come into the game, it might make people excited to achieve those goals. Right now there is no reward or incentive to chase, which is what I think a lot of people desperately need to enjoy the game. Rewards for successful attacks would be a good incentive for me at least, because that is one of the things that I don't engage in often.
I do agree that some kind of incentive would bring more people into utilizing the game. Two things I have thought of regarding this though: Being in person would cause social incentive via the real-world implications of the game. Imagine initiating a game attack on someone and being able to talk to them about it in the real world. It expands the game's interactions. Also, I am unsure what incentives could be given unless Chisnell is authorized to give grade points for the game. By this I mean if extra credit were given for them that would be a good incentive, but I am not sure if the school would allow that without all of the game being mandatory for a grade.
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